I’ve begun to venture further and further with my flying. The B-17 (Flying Fortress) is a great long-range, high-altitude plane for exploring. It can be a challenge in tight quarters, but if I plan my route with some care, I can manage.
My latest find is Mariner’s Isle and Airstrip. It’s a long flight from Hollywood Airport, where I normally take off, and I fly at least 300 meters high to avoid the clutter at lower altitudes. I can make the trip almost entirely over open water, which helps avoid security orbs. The only exception is the sim Rollo, pictured here. The best path I’ve found is to stay between 300 meters and 400 meters. There is a sky-world between 400 meters and 500 meters that you will want to avoid.
After making it through Rollo, or perhaps, before that, cut throttle and begin the rather rapid decent to the 46 meter runway altitude. If you run out of time, before you get to the airport, there is plenty of open sea to the east to circle around while you drain altitude. Also, there is plenty of open sea for a straight approach to the runway. No need for a swooping, curving approach.
Once there, check out the bar and grill at the end of the turn-off from the runway. Be sure to head down the steps to the left of the runway (on the approach side). There is a cove and a white sand beach with a dock. Nestled in the cove is a charming little boathouse.
If you are up for a challenge, see if you can get on the board for “Top 100 Landings.” I’ve managed to get to #25 on list, which is pretty good with the plane I have. The Flying Fortress is a tail dragger, and the scoring systems in use at most airports penalize heavily for “nose down” landings. With a tail dragger, you can’t pull your nose up in a landing flare like you can with other aircraft. If you do, you might damage the tail or smash the tail wheel off.
If you want to visit this wonderful airport just head to this point — http://maps.secondlife.com/secondlife/Wyrldmaker/33/165/46